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Industrial humanoids · Coming soon

Humanoids
that clock
in.

We're integrating humanoids into industrial plants, starting with the repetitive pick-and-place and packing jobs nobody wants, on the production lines you already have. No retooling and no cages. They work the second and third shift.

01Intermediate packing 02Plastics · Food · Textile · Chemicals 03Drops into existing lines 0424/7 shifts
● Live sim · Line 03Unit PX-01
Parts packed
0
Cycle time
2.6s
Crates filled
0

Site assembly

0%
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